Sunday, May 03, 2015

Website!

In the seemingly little spare time I have these days, I've been slowly building a portfolio website.  For a domain I bought a decade ago!  HA!  I designed and organized my work, cut together a new animation reel, learned Adobe Muse for authoring, and I had to figure out all sorts of domain and hosting things.  A lot of little hurdles for someone who doesn't know a lick about this stuff.


The goal for me was to have a single, clear repository for my work to show employers or anyone that cares.  This blog is pretty rough around the edges and I can babble at length about things, so the site is intended to be more focused.  When we're hiring at work I can look at hundreds of portfolio sites and it all challenges me to think about navigation and clarity and and templates and originality, etc.  What would I like to do?  Retina screens and mobile development are other monkey wrenches to consider so in time I may like to do things differently, but for now, check it out and lemme know whatchya think!

Capcom Fighting Tribute! Round 3!

I made it into UDON's latest Capcom Fighting Tribute collection!  I submitted two images and to my surprise, BOTH were selected to be in the book!  My buddy Adam also made it in!  It was good fun texting back and forth about our ideas and works in progress.  Matt Moylan is the managing editor at Udon who wrangles all the artists and organizes the contests.  The rules are clear and he always communicates things like deadlines and formats.  Much appreciated.

I'm super happy because I missed my chance to be in the Street Fighter book and after Darkstalkers and Mega Man I figure this would be my last chance to do anything Street Fighter related.  I can't post the art until after the book is released which will be this summer in San Diego.  Stay Tuned!

Saturday, January 03, 2015

Thursday, September 18, 2014

POPzilla - the Tim Burton show

I was recently invited to participate in a gallery show hosted by POPzilla and the theme is Tim Burton!  I was able to meet one of the curators, Sam Carter, and I think this is gonna be pretty swell.  I'm looking forward to any opening night pics!

I could be inspired by basically anything Burton has done - a lotta great options.  I was feeling Beetlejuice at first, but for whatever reason the mental tide shifted.  

Here's a little teaser for now :)


And here's all the details:

Tim Burton tribute art gallery this Fall!

POPzilla Gallery presents the Burton Show
at Rothick Art Haus in Downtown Anaheim CA.
Opening night reception Nov 1st 6pm – 10pm, Tim Burton cosplay encouraged.
Show features more than 50 artists celebrating the career of Tim Burton through pop art.
Show runs Saturdays in November, don’t miss it!




*** UPDATE ***

This was the final piece I shipped off for the show.  It was the second time I had tried layering acetate like this - practice makes perfect ;)  Actually the technicalities of this sorta mounting can be tedious so I don't have any similar projects in the future.  I do like the final result though


The paper towel is quilted with absorbing pockets.  Just FYI ;)

Sam Carter is one of the guys who runs POPzilla.  Here's a link to his site with a slideshow of the reception.  Looked like fun.  I think he has more to show on Facebook:
http://samcarterart.com/burton-show-opening-nightmare-reception/

Wednesday, July 30, 2014

SDCC 2014 wrap up!


Another summer, another year of ComiCon shenanigans.  Dave and I split a table again and all in all it was a good time.  Despite the fact that our favorite pizza place in San Diego is now closed!


Thanks to everyone that stopped by to say "hi"!  There's a handful of you that are repeat customers and while it's hard to always remember faces, I sincerely appreciate the reminders and stories of past purchases.  Connecting with fans sharing a love of art/design/animation/fandom is the whole draw for me to make the trip out to San Diego!


Speaking of which, I am all sold out of my Anchorman print.  I had a finite number of that one in particular so I'm thinking of a possible variant.  Maybe a smaller 8x10 for 2015?  I wanna do something different for next year but I'm not sure what yet.  I'm thinking about a new book idea?  New prints?  Original vs. fan art?  New sizes?  New something.  Any suggestions out there?

Thanks again everyone!  Tune again next year, same Bat-time, same Bat-table!

Sunday, July 06, 2014

Black Widow and Punisher - Castle Romanova

Has anyone seen any of those Marvel animes produced by Madhouse?  I liked the X-Men series a lot actually, but I recently saw "Avengers Confidential: Black Widow Punisher" and it wasn't so great.  However, I like the thought of Punisher and Black Widow becoming a rogue, two-man team, which is why I watched it at all in the first place.  Black Widow is a brainwashed soviet spy and the Punisher is hell bent on his own brand of justice after his family was killed.  Brains and Brawn getting things done their way.  Even though Widow is part of Avengers, they're both pretty much loose cannons.  So the idea of them working together would be pretty dynamic I thought.  A team formed out of mutual necessity or something.  Eh, the anime left me flat, but the characters/idea still inspired me.

I basically let this image form in my head over a week or so.  Two characters.  A limited palette.  Almost like a screen print.  Some element of overlapping shapes/colors.  And in my head I wanted to really exaggerate Widow's torso.  Like broad shoulders right into boobs right into waist.  That upside down triangle shape.  Could I make it really cartoony/compact and still keep appealing proportions?  When I started plunging the "V" shaped neck line all the way to her thick belt-waist thing, it created an "arrow" shape that sold me.  Everything started to fall into place as soon as I had her head and upper body scribbled out.


The shapes in the background (sickle and star) and how the characters colors were divided took some time though.  Which parts would be line art, silhouettes, what to do with the negative space, what through lines could I capitalize on, and still keep it balanced and clear.  That was fun.  I tried out several things and once I landed on the above image, I moved forward with clean up.


You can see some subtle differences by the final image below.  Letting Punisher's silhouette disappear into the orange background for example.  Keeping Punisher's left arm "solid" and Widow's right side solid was a nice balance.  I remember really wanting to keep Punisher's neck on that same vertical line as Widow's, but there was no way I could get Punisher to look tough with a completely straight neck - he had to lean forward - heh heh.  Overall I tried to pay attention to how lots of little things lined up looking for creative tangents.


I like how some brushes can evoke real media with an imperfect quality.  Laying down each stroke up close is super satisfying for me.

Anyway, it's a little abstract, but I hope ya like it!  I'm bringing a some of these prints to the con too.  Pretty thrilled with how they printed.  Love me some slabs of color!!  :D

Wizard of Oz show

We have a Wizard of Oz themed show coming up at work and I recently finished framing my piece.  I'm not a big Wizard of Oz fan at all really, so it was actually a bit tricky for me to latch onto some sort of motivation.  I relied on process and decided to try something a bit different and it turned out more challenging than I thought, but still a pretty fun project.

So here's a teaser for now.  Maybe you can kinda infer what I did?  Maybe not?  :)


The show will be July 22nd at WMS Gaming (invite only) and I'll be leaving for San Diego ComiCon on the 23rd.  It's gonna be a busy couple weeks!

*** UPDATE ***

The weekend before the show, a bunch of us from work hung all the art work.  The walls ended up looking something like this for the opening on Tuesday night.  Everything looked great and the show went well.  These pics don't do a whole lot of justice, but we had artists from many different departments from around the globe submit their work.  Digital, traditional, sculptures, jewelry, mixed media.  Pretty cool to see.






And here's a few pics of my piece.  Some assembly required.  The process I employed involved printing layers (3 for each character) on clear acetate and mounting them with a matte in between.  The result is a subtle 3D/layered effect.  There was definitely some trial and error to get it to a satisfactory level, but I'd do it again now that I know a bit more.





And this was the flattened version.  I sold a couple of these at ComiCon.  Who'da thunk there'd be Oz fans amongst the legions of super friends ;p


Tuesday, May 27, 2014

fairytale process

Not too long ago I was commissioned by a friend to illustrate his daughters as characters they would be playing in an upcoming play.  It was a daunting assignment since I don't really do portraits/likenesses, but it was also a complete honor to be chosen from dozens of artist friends.

At work it's rare that an artist is selected for a project based on artistic strengths.  No one ever says, "I have an idea for a game and I want artist X to work on it."  The familiarity and recognition just isn't there save for the artists themselves.  Plus we're at the mercy of market trends and our competition. So to be tapped on the shoulder for a project based familiarity of my work is real treat.

And since I'm in the habit of wasting disk space with numerically numbered working files, I compiled another process GIF.  Enjoy!

final (delivered separately)

brush detail

simultaneous process action!

Sunday, April 13, 2014

Savage Dragon

I'm just gonna say it.  Image Comics was the best.

I'm not taking anything away from the Golden Age and all the iconic comic characters out there (where would any of us be without Spider-Man and Batman?), but I grew up in the 90s and the revolution that Image Comics started was incredibly powerful. And I was there to be part of it. To witness it. It was like, my Beatles or Woodstock. And I'm not sure anything will replace it for me in my life time.

Look it up if you don't know anything about Image Comics and its founders.

Now I wish I could say I am still enamored with comic books as I was when I was growing up. But I kinda grew out of them. I didn't grow up - I just grew out of comics. For a handful of years in high school and college, I thought I was gonna be a comic illustrator. When my love of the medium shifted to animation, it just seemed like there wasn't enough room for both. Or maybe that's all a nice way of saying "I couldn't hack it." heh heh.

Savage Dragon was one of the premiere comics from Image and it made a BIG impact on me. And Erik Larsen still writes and draws it today. Endless respect for that. I had a recent issue lying on my kitchen counter and I was inspired by the animation of Robin Davey so I made this little run cycle of ol' fin-head. Amongst some other Dragon doodles. Enjoy :)






Tuesday, December 03, 2013

the Proletariat!

The team at work (Ancalinar and Drew) was talking about Russian-themed superheroes.  This is what came out of it for me:




Sometimes I think I'm more of a decision maker than an artist! - heheh

Oh yeah - so this guy smashes the bad guys with some sorta glowing/fiery hammers that are chained to his forearms.  Bound to deliver punishing justice for all eternity.  I kinda imagined him smashing his own anvil head as some sorta shockwave super move.  Or maybe that's how he'd boost his adrenaline?  Don't worry - he's wearing briefs under that apron...

Things I learned about Photoshop CS6:

- It has timeline-like animation capabilities that are unintuitive and lackluster if you work in After Effects or Flash regularly.  Not really new news, I try to use it to make quick GIFs, but I always seem to want to do something simple like adjusting the timing for each "frame" and it's baffling to me every time.

- Photoshop CS6 still can't edit the radius of a rounded rectangle.  But apparently Phtoshop CC finally can.

- Photoshop CS6 can do 3D a lot easier now, but not for me because the built-in video card drivers in Mavericks doesn't support Mavericks.  No no, I said that right.  Apparently it's a problem for Nvidia and Apple to sort out according to my research.  Or I could buy a new video card/computer...